Players now can Opt-in to recycle every item and risk not being able to progress but being rewarded with extra materials. If there is a place where it will work well I will bring it back but I will not actively seek to do so. I really wanted to keep it and improve it since it was a major part of the first game and I can imagine it being cool once or twice, but upon replaying the original I found it unpleasant and just way too much. Player can now use or scraps items without picking them up, streamlining te the following steps :See Item you want to scrap> Inventory full cannot pickup > selection item in inventory > dropping the item to free a slot > picking up the new item > using itĬUT the ball puzzles- where the player plays a 3D pool and ricochets between surfaces. Game stability and cohesion - updated multiple systems to initialize correctly New Icons for story specific malfunctions Prompt fixes for multiple items - making it way more understandable and context sensitive Players are now warned if they are flying/drifting away from the map New HUD with item icons instead of text and many new warnings Making the UI animate in order to improve the "notifications" the player receives The first playtest showed some unexpected player behaviors that required me to scrap 20% of the level design and completely rearrange the levels.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |